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Carmelo Anthony is not a happy man. The sometimes unpredictable forward for the Denver Nuggets figured to be the star player on his team for the foreseeable future, but now finds himself in the unfortunate situation of being relegated to bench material and his playing time dropped to nil. His agent isn't happy, Anthony isn't happy, both of them are demanding a trade, and, as a result, 'Melo is mailing it on the floor, night in and night out. Such is one of the purposefully exaggerated but nonetheless compelling problems you could be facing thanks to the upgraded features in the franchise mode of 2K Sports' upcoming hoops game: NBA 2K8.
Keeping your players happy, then, will be a key component in maintaining a healthy team. To do so, you'll need to not just give your starters plenty of minutes, you'll need to make sure that you're helping them live up to the roles you promised them. LeBron James is the face of the Cavs, and he's not going to take kindly to accepting any other position on the team. However, that isn't to say that player roles can't change at all. Your up-and-coming prospect who has spent a few years improving his skills might be ready for a sixth-man role--as a result, the game allows you four free role changes per year to use on your team.
In addition, while player personalities will fall into four categories described above, there will be some variation between players of the same personality type and different players will be motivated by different things; young guys might want to win a championship, for example, while vets will be looking for the big payday. The AI is smart enough that veteran stars like Gilbert Arenas will hang back during the signing period, waiting for the offers to roll in, while second- and third-tier players will be quicker to sign their names on the dotted line. As a result, put all your eggs in Agent Zero's basket, and you might get burned if you can't come to terms. Worse yet, with all the other free agents gone early, you could be truly up a creek in the off-season. It's a risk versus reward system that echoes the real NBA.
When you aren't wheeling and dealing in franchise mode, you'll be slugging it out on the court. In our last look at the game from the Leipzig Game Convention, we got an overview of many of the new gameplay features that will be part of NBA 2K8. Today, we got to spend a bit more extended time with those features, and talk to the producers who've helped put it together. One of the first aspects they mentioned to us was the game's improved artificial intelligence on both ends of the floor. As producers put it, to the developers, 2K8 feels like the company's first "full" foray into next-generation consoles, with rewritten AI and animations that look to take advantage of what the systems can do. As a result, player AI has taken a big step forward, and the AI will be more apt to look for mismatches on the floor. Producers said last year's game was focused too heavily on guard play; this time around, the AI will be looking to take more advantage of the big men, move down low, and look for open guys when double-teamed.
There are new animations all over NBA 2K8. The signature style animations that were a big part of NBA 2K7 have been increased dramatically in 2K8 with new shot, layup, dunk, dribble, and free throw animation packages that will have virtual players looking and playing more like their real-life counterparts than ever before. In addition, there's more contact animations between players than before, including when going up against one another in the paint (including some vicious looking hard foul animations), and when congratulating one another after a great play. More contact in the paint ostensibly means a tighter interior defense, and less of a dunk-fest on the court.
NBA 99 is developed under the banner of EA Sports for Microsoft Windows. It is released on 31st October 1998 and Electronics Arts published this game. It is the successor game of NBA 98. You can also download NBA 98
Players can create their own players, using a system that has been modified from the previous games in the series. Players can then use their player in 'Street' mode, a mode where players do battle against established NBA stars in street ball competitions. On the PlayStation 3, instead of shooting free throws with button presses, players must move the DualShock 3 controller in a way that resembles how free throws are shot in real life. Additionally, if a player is playing against another player, that player can shake their controller, which shakes the screen, in an attempt to distract the free throw shooter. Several online modes are present, including tournaments, and a mode that can support up to ten players, in which each individual player on the court at that time is controlled by a real person.[1]
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Electronic Arts Inc. (EA), headquartered in Redwood City,California, is the world's leading interactive entertainmentsoftware company. Founded in 1982, the Company develops, publishes,and distributes interactive software worldwide for video gamesystems, personal computers, cellular handsets and the Internet.Electronic Arts markets its products under four brand names: EASPORTSTM, EATM, EA SPORTS FreestyleTM and POGOTM. In fiscal 2008,EA posted GAAP net revenue of $3.67 billion and had 27 titles thatsold more than one million copies. EA's homepage and online gamesite is www.ea.com. More information about EA's productsand full text of press releases can be found on the Internet at
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