Mechcommander 2 No Sound
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Machine details===============Executable name : C:UserskneonDesktopMechCommander 2Game FilesMc2Rel.exeExecutable time, date : 20:02:04 Monday 6/25/2001Command line :Current directory : C:UserskneonDesktopMechCommander 2Game FilesCurrent time, date : 03:29:58 Sunday 2/23/2020GameOS build version : Version 1.1 11/2/2000Software rasterizer : c:userskneondesktopmechcommander 2game filesassetsbinariesblade.dll (Size 286,786 bytes)User name : kneonMachine name : DESKTOP-RLJ8C5OProcessor : 1995MHz AMD Unknown MMX SSE Model=0, Type=15, Stepping=1 (Four Processors)Cache Information : UnknownL2 r/w/rw speed : 3 cycles 21280MB/s, 4 cycles 15960MB/s, 4 cycles 15960MB/sMain memory r/w/rw speed : 15 cycles 4256MB/s, 17 cycles 3755MB/s, 8 cycles 7980MB/sVideo memory r/w/rw speed : 636 cycles 100MB/s, 68 cycles 938MB/s, 581 cycles 109MB/sAGP memory r/w/rw speed : 309 cycles 206MB/s, 67 cycles 952MB/s, 501 cycles 127MB/sOperating system : Windows 2000 (5.1.2600) Service Pack 2DirectX version : 9.04.00.0904Time since booted : 214h 46m 37sTime in game logic : 0h 0m 6.07s (on frame 1)Time app running : 0h 0m 6.07sPhysical memory : 1,073,741,823 bytes (1024 Meg)Available physical memory : 1,073,741,823 bytes (1024 Meg)Swapfile size : 2,147,483,647 bytes (2048 Meg)Swapfile available : 1,073,741,823 bytes (1024 Meg)Virtual memory : 2,147,352,576 bytes (2048 Meg)Available virtual memory : 1,627,803,648 bytes (1552 Meg)Amount of stack used : 3060 bytesMemory load : 48%Desktop video mode : 1920,1080 32bppMode when crash occured : Full Screen 800x600x32 Refresh=60Hz (AMD Radeon(TM) R4 Graphics)Networked Machine : NoExecutable version : 00.01.06.2522PCI Chipset : Unknown
Check if the sound works in other programs. Then check to see if the sound is turned off in the settings of the game, and whether there is correct audio playback device selected, which is connected your speakers or headset. After this check volumes in system mixer, it can also be turned off there.
I thought I was going to blow my speakers when playing this game. When you blow up other units you get some gnarly explosions that make your teeth rattle. I really loved the fact that the other Mech pilots would talk to you while in the heat of battle. It really gives you the feeling of a battle raging all around you. While on missions you also receive updates from one of your officers and the audio signal will break up. All in all I would have to say the did a very good job on the audio, the battle sounds are great and the computer voices come across very sci-fi-ish.
266 MHz or higher processor, 400 MHz with MMX or 3D Now if no hardware 3D acceleration, Super VGA 2D video card with 8MB RAM, Win 98 or higher, 64MB RAM, 4X CD-ROM, DirectX 8.0 or later, 400 MB Hard disk space, 16-bit sound card and a 56k or better modem for Internet play.
Digtal Entertainment News -- "The sound in this game is also quite excellent. As your warriors move across the screen the ground rumbles and the music swells as the battle rages. When you are just exploring, the music is questing and quite subtle. Its hard to explain, but quite the joy to listen to." "...the sound is wonderful and its just plain fun." Overall 9/10
Game Planet -- "The unit effects and animations are superb. Muskets fire in a cloud of smoke, huge steam-driven cannons fire shells that are visible throughout their trajectory, and area-effect weapons pulse and blaze away. Combine this with good music and clanking, chugging sound effects and you have quite an absorbing gaming experience."
Daily Game -- Quick Review: "Rise Of Nations" DVD Soundtrack "...Sumthing Distribution's DVD soundtrack for Rise Of Nations is hands-down the closest the game industry has come to exceeding the quality of the Hollywood soundtrack scene." "I've heard the recent crop of gaming soundtracks, and as solid as many of them have been, none matches the quality of the Rise Of Nations DVD. The music is enthralling, to be sure, but the 5.1 support just pushes the "wow" factor over the edge. If you like movie soundtracks and don't consider yourself a gamer, you should still add this DVD to your soundtrack stash. You'll even be able to watch the game's opening cinema on your TV to make you feel like you've watched some form of movie. Looks like you've run out of excuses."
Gameplay -- "A final mention must go to the outstanding soundtrack. Sound effects are as realistic as you could want, but it is the beautiful orchestral soundtrack, as usual specifically recorded by Microsoft for the game that will steal your attention. From calming, oriental melodies to pumping African war songs and even Epic sounding accompaniments that would not sound out of place during one of Gladiators more touching moments." Overall: 9/10
Firing Squad -- "Music is impressive in an understated way. It often sounds like the incidental music from a Merchant-Ivory flick, a real relief when you consider how often the tunes in these sorts of games come off like a John Philip Sousa wet dream." Overall: 8.8/10
AceGamez -- "The sound is something of pure beauty. The score is beyond compare to any Microsoft RTS title and will keep you humming along with the game for ages to come. Certain tracks are better than others but there is not a bad one amongst them and the best are stirring, emotive pieces that deserve some obscene level of volume behind them." Sound: 9/10
mgon.com -- "The sounds of MW4 are superb. That is an extremely strong statement, but I feel it's a well deserved one. MW4 combines the Mech sounds, ambient sounds, a great musical score, and sufficient dollops of voice communication between your lance mates to really bring the game alive. The music in each mission really sets the scene. It changes pace as you do, and contributes immensely to the atmosphere." Sound: 10/10
Seattle Post-Intelligencer newspaper -- "There's nothing like the sound of pounding drums, seething guitars and trilling violins to get you in the mood to march an 80-ton robot into battle...forget what you think you know about video game music"... "It surges and soothes, wails and pulses. Classical, rock and techno elements weave seamlessly together. It is intense and beautiful."
EuroGamer -- "The music and sound effects fit the game very well; the sweeping soundtrack fits the pace of the game's battles perfectly, and while the effects do not break any new ground they do add immeasurably to the atmosphere."
Media and Games Online Network -- "The sound and music in this title is spot on"... "The music is pretty much a perfect match for the game as well. Atmospheric and hyped in just the right places"... "The music was a major asset to the game and went a long way to help set the overall atmosphere." Sounds: 8/10
Because the game takes place from the perspective of an Inner Sphere unit, this puts the player at a disadvantage when facing off against Clan Smoke Jaguar, as Clan technology outstrips anything available within the Inner Sphere. Since only Inner Sphere designs can be purchased with RP, this also places a premium on salvaged Clan 'Mechs, as they present the best chance to be able to confront the enemy on equal footing. Even if the player is quite successful in commandeering Clan technology, however, they will still encounter situations with some frequency where they are outmatched by their opponents, so it is just as important that the composition of a lance be complementary and that players exercise sound tactical thinking when engaging the enemy.
Nine months ago, May of 2014 I started working on a game in Unreal Engine 4.Today it is a mostly stable framework, featuring real time combat between large robots, with mediocre textures, and shambling animations, and occasionally a sound effect.I have uploaded a video to youtube, it can be seen at: Feel free to skip the first two minutes, pretty much just troop movement.
The core of your writing while sounding agreeable at first, did not really settle perfectly with me personally after some time. Someplace throughout the sentences you were able to make me a believer unfortunately only for a very short while. I however have a problem with your leaps in logic and you would do nicely to help fill in all those breaks. When you actually can accomplish that, I would surely be impressed.
The very core of your writing whilst sounding reasonable initially, did not sit perfectly with me personally after some time. Someplace within the paragraphs you were able to make me a believer unfortunately only for a short while. I however have got a problem with your jumps in logic and you might do well to help fill in all those breaks. If you can accomplish that, I would certainly be impressed.
The audio in TCS is fairly well done, if for a big part in the music. The sound effects are fairly well done, however lack the punch that a well placed Gauss Rifle shot to the face used to deliver from the MechWarrior series. You can hear the PPCs electric crackle at the end of every shot, and just hearing an energy weapon war is music to the ears. 2b1af7f3a8
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